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Needless Sacermendor
Red Fox Brigade
208
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Posted - 2013.01.16 00:39:00 -
[1] - Quote
The onoy skill the forge gun takes is in killing infantry with it ... which swarms can't do.
If you think swarms are so easy then specialise in them n see how many times you can get over half way up the leaderboard at the end of a match. |
Needless Sacermendor
Red Fox Brigade
208
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Posted - 2013.01.16 00:48:00 -
[2] - Quote
Mr Zitro wrote:Needless Sacermendor wrote:The onoy skill the forge gun takes is in killing infantry with it ... which swarms can't do.
If you think swarms are so easy then specialise in them n see how many times you can get over half way up the leaderboard at the end of a match. for killing tanks swarms are better not for killing infantry. Why do my posts attract the stupid kids? Because they're always stupid whining QQ posts about my tank hurts, why won't you take all the AV out of the game. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.16 01:28:00 -
[3] - Quote
Mr Zitro wrote:Needless Sacermendor wrote:Mr Zitro wrote:Needless Sacermendor wrote:The onoy skill the forge gun takes is in killing infantry with it ... which swarms can't do.
If you think swarms are so easy then specialise in them n see how many times you can get over half way up the leaderboard at the end of a match. for killing tanks swarms are better not for killing infantry. Why do my posts attract the stupid kids? Because they're always stupid whining QQ posts about my tank hurts, why won't you take all the AV out of the game. ok lets talk swarm launchers. they have the range to shoot across the map, they become invisible after a certain range, you can fire them even if there is a soild structure infront of the person firing it, and the greatest thing of all is you can lock on to a vehicle through a soild object as long as you just see the vehicle every 2-3 seconds.... sorry you are an idiot and dont understand balance, maybe next time your parents wont drop you Seriously ! ... grow up.
Perhaps all your threads attract kids because you're the one that sinks to derogatory comments and calling people idiots.
You can't lock on to a vehicle without direct line of sight to any part of that vehicle for the duration of target accusation. They can't shoot accross maps because there is a maximum range you can aquire a lock ... perhaps that's forge guns you're thinking of. If they become invisible after a distance ... please link the thread this was reported in the bugs section. They fire if there is a solid structure in front of you ... what ? ... if there is a solid structure in front of you you have no line of sight, so you can't lock anything and can't fire anything.
I'm done with your whining and attepted insults, good luck in life ! |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.16 20:10:00 -
[4] - Quote
fred orpaul wrote:Stop feeding the QQ bear kids. Mr zitros a little troll and we all know it, let him whine in peace(thats how you spell that BTW). When people stop paying attention maybe he will STFU. Sad thing is that he gives his corp, and his brother a bad name they don't deserve for the most part. The problem is it's people like this that cause CCP to massively over compensate. I for one believe they do it intentionally to gain an advantage in their preferred loadout.
Jason makes a very good point but worded slightly wrong and a bit inaccurate.
The militia swarm and forge aren't free, they are BPCs and it's not that they aren't balanced, the swarms damage is equal to the basic variant, but it only carries a magazine of 2, so there twice the reloading time which is a good 5 seconds I think for basic. Forge gun I couldnt comment on without checking.
But he's right ... there's a lot of stuff that shouldnt be so accessible ... militia swarms, forge, shotgun can go ... all militia damage mods I'd bin aswell ... grenades, binned, all of them, if you want to use them, train a skill (which shouldn't be included at the start)
I know that doesn't really solve the problem of grenades, they need their damages and splashes and lob ranges and fuse timers looking at again, I can't comment too much cos I'm rubbish with them.
But it would turn AV back into a specialisation or side-spec that it should be, not a 'cheap-4-all' throw away suit. It bugs me too ... I work hard to get my points as a Swarm specialist, always have, but recently it can't be done ... you don't get wp for vehicle damage anymore and some blue dot with a militia swarm or forge gets the kill shot on a Sagaris I've dealt 90% of the damage to.
You just can't specialise AV anymore, I've had to adapt to assault rifles and lazer rifles to earn points and isk so I can skill up my preferred role. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.17 01:17:00 -
[5] - Quote
Goat of Dover wrote:Quick question about the swarms curving around cover.
When you say the curve around cover do you mean, if you are behind cover and the swarms are coming for you that the literrally go around the cover to hit you or, do you mean that they will make a turn to hit you when you are behind cover? I don't AV I am a logi/pilot so I really don't tend to pay attention to what the swarms are doing just if they are keeping the tank away from where I am.
I only drove armor tanks at the end of last build for like a week before the reset so I went down to many more forges than I did swarms, and flying dropships you really don't tend to care where they are going as long as they are not gaining on you and you are not flying into things. I predominantly use swarms when there's any vehicles on the map.
What he's talking about Ive only witnessed a couple of times, and I'm not entirely sure the circumstances that cause it. I think what's happening is the swarms are tracking to the position of the vehicle when the swarm was fired, then they begin following it ... it's obviously much more complicated than that but it some circumstances I guess when a vehicle has just popped out to the side of cover, swarms are fired and it reverses back where it came from ... then the swarms go to the side of the cover and do a 90deg turn towards the vehicle.
This is the only way I can think it could be doing it and as I've said I've only seen it happen a couple of times which makes me think the tracking is ment to be more direct to current position, but sometimes it screws up and continues to original position before redirecting to the vehicles current position ... if that makes sense.
And ...
@Jason ... yes, sorry I'd forgot about the starter fit swarm and didn't realise the Heavy now gets a free forge.
I'm actually reconsidering my previous position ... I'm not sure the accessibility of militia AV is such a problem ... I think it's only an issue now because these HAV drivers are still crying they're not dominating everything with missiles and now they're back in militia HAVs ... the accesibilty of militia AV makes it harder and more costly to spec into them.
Once they move into basic and advanced HAVs they won't be an issue, but they will be more able to assist the specialised AVers.
I'm beginning to think it's a good thing ... making HAVs less of a threat at lower levels due to the abundance of counters and actually costing drivers some isk and deaths and stopping them topping the leaderboard match after match and racking up enough isk to not worry about losing them. Keeping them reigned back a bit to begin with. |
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